Richard is a self-taught 3D Environment/Prop Artist. He started his game development journey in 2012 as a modder. He is ambitious, dedicated, and passionate about video games and art, pushing himself every day to become better. With every project he steps outside his comfort zone. He has various hobbies and interests such as photography, technology, science, and nature. He currently resides in Pittsburgh, Pennsylvania.


  • 3DS Max, Maya, Modo
  • Zbrush, 3D Coat, Mudbox
  • Marvelous Designer
  • Photoshop, Substance Designer/Painter, Quixel Suite
  • xNormal, Knald
  • Unreal Engine 3/4, Unity, Marmoset Toolbag 2
  • Perforce